I visited the Project Darkstar breakout. It´s really interesting how weak the fundaments of massive online games are. Errorprone, scales badly (you need concepts of so called zones and multiple non-interacting servers) to scale up to the large amount of users.
Project Darkstar wants to solve that. Some interesting concepts like an centralized store of data and actions to enable a real failover an real scalability. It was quite interesting to hear, that the MMO gamin industry has no problem with loosing 5 or 10 seconds data, because today a really nasty fault would cause the loose of weeks or month worth of data. A financial CTO would go insane about 5 seconds data.
People, who ask why we develop such a software: Jeff told us about closed and pending wins for this software. Was a really informative presentation. This isn´t exactly a technology i will use at customers sites, but it was an really interesting look into the challenges of a completly different business.
Comments
Tue, 02.12.2008 22:33
Apropos. Bei Golem gibts ein U pdate. http://www.golem.de/08 12/63899.html
Tue, 02.12.2008 15:18
Na ja, ganz so drastisch würde ich das nicht formulieren, NA T hat auch seine guten Seiten. Mir fallen nur gerade k [...]
Tue, 02.12.2008 09:40
Hehe, funny link. My blog is a n ESTP, so it almost matches m y personal ENFP type. I really would like to know how [...]
Tue, 02.12.2008 07:41
It uses OpenSource components ... Fishworks isn´t the Filer product. Fishworks is a softwa re to build appliances. [...]
Tue, 02.12.2008 07:36
Ich werde da auf jeden Fall no ch mal weiter genau weiterlese n. Achja und AAJ42 ist in der tat hochinteressant ....